GAMIFICATION
Reinforcement Runner
Reinforcement Runner is a gamified learning experience designed in Articulate Storyline to teach high school and beginner-level students the core principles of reinforcement learning. Inspired by Minesweeper, players guide an AI agent through a grid-based environment, receiving rewards for safe moves and penalties for triggering virtual "mines." As the game progresses, students observe how the AI learns to make better decisions through trial and error, illustrating how real-world AI systems optimize behavior through feedback.
Showcased Skills:
Advanced Articulate Storyline, Tech-focused e-learning, Gamification, Graphic Design, Creative Problem Solving, Creative Assessments
Constitution Quest
This project transforms civics instruction by shifting from passive learning to active problem-solving. Students engage in critical thinking, collaboration, and knowledge application while working against the playful challenges set by the game’s character, Madam Fillabusta. The design ensures alignment with NCSS standards and integrates supporting materials including a student worksheet, teacher guide, and answer keys, making the experience both rigorous and classroom-ready.
Showcased Skills:
- Alignment to NCSS C3 Framework standards
- Writing measurable learning objectives
- Designing scaffolded activities that build comprehension and critical thinking
- Building interactive modules in Articulate Storyline 360
- Designing puzzle-based learning experiences tied to content
- Balancing challenge and instructional rigor to maintain engagement
- Ensuring professional presentation and usability for teachers and students
The Pine Haven Chronicles
Pine Haven Chronicles is a multi-part interactive game built in Articulate Storyline that brings the events leading up to the American Revolution to life. Designed for middle and high school students, the experience blends storytelling, simulation, and strategic decision-making. Players step into a fictional colonial town where they interact with local characters, respond to acts like the Sugar Act and Stamp Act, and make choices that affect town unity, loyalty to the Crown, and revolutionary momentum. Voiceovers, dynamic scenarios, and immersive design turn textbook content into a living, playable story.
Showcased Skills:
- Advanced Articulate Storyline
- Content Planning & Strategy
- Storytelling
- Gamification
- Integration of AI Voiceovers
- Creative Problem Solving
- Historical Simulation Design
Shadows of Resistance
Shadows of Resistance is an interactive simulation game built in Articulate Storyline for high school history students. Set in Nazi-occupied France, students step into the shoes of resistance fighters tasked with sabotaging enemy operations, decoding secret messages, and navigating life-threatening decisions. Designed to build critical thinking and historical empathy, the game’s objective is to successfully complete missions while maintaining cover, making it a dynamic and memorable way to teach about the French Resistance in World War II.
Showcased Skills:
Advanced Articulate Storyline, Content Planning & Strategy, Graphic Design, Storytelling , Gamification, Creative Problem Solving, Integration of AI technologies